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Hungry Ghosts is a charming hand drawn game, where players defend themselves against hordes of ghosts using various desserts and drinks.

Concept and design

Hungry Ghosts started out as doodles in a notebook (as most of my ideas do) of creatures that could serve as ennemies in a different project. Because I could not create the project as a first project due to its scale, I had to come up with another 2D game. This is when I had the idea of revisiting a game I really enjoyed : Plants vs. Zombies, and fusing its gameplay with roguelike mechanics, and using the "living desserts" ennemies as the main theme for the game.

Now, players must beat a series of progressively harder, procedurally generated levels, to win the game and unlock new content. Losing means starting over the series of levels. This not only adds another layer of strategy to the gameplay, but it also fixes the few issues of players always playing the same strategy or the gameplay feeling stale after a while.

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Gameplay innovations

The main innovation of Hungry Ghosts lies in the mix of both Roguelike mechanics with the simplicity of Plants vs Zombies' tower defense gameplay. This allows for more long term strategies, where players might be weaker early on to have a pay off in future levels. To match the ghosts getting stronger each level, there are different dish families (honey, fire, drinks,...) that have different synergies to scale up in power as the game goes on.

Additionally, the procedurally generated levels and the randomly offered dishes/upgrades entice players to change strategies and adapt to get stronger, making each game even more different.

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Player progression

When a player wins a game in an area of the mansion, they first unlock a harder difficulty for that same area, along with a new character (one per area of the mansion). Each character has a unique power that changes drastically the gameplay, and players may choose whichever they want at the start of a new game.

After beating the harder difficulty of an area, they unlock both the next area (with new ghosts and mechanics) and an even harder difficulty for more advanced players. This ensures players are free to choose how they want to play the game and that each game is different.

On top of that, the game offers additional challenges (achievements) to unlock new dishes that can be offered during a game.

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Story and characters

The story is very light hearted and comedic as the game is more casual, with a colorful cast of characters each with their own theme and story that somehow ended up in the same mansion at the same time.

The characters are made to add a lot more humanity and personality to the game itself, and allow players to identify to them and fall in love with their personalities.

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